using UnityEngine;

using System.Collections;


public class Shoot : MonoBehaviour {

public float Power = 60.0f;

public GameObject ballPrefab;


// Update is called once per frame

void Update () {

if(Input.GetButtonDown("Fire1"))

{

GameObject newBall = (GameObject)Instantiate(ballPrefab,transform.position , Quaternion.identity);  //with gravity and rigidbody

newBall.rigidbody.velocity = transform.rotation * Vector3.right * Power;

}

}

}


 


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using UnityEngine;

using System.Collections;


public class UpDownRotate : MonoBehaviour {

public float rotateSpeed = 60.0f;


// Update is called once per frame

void Update () {

float v = Input.GetAxis("Vertical");

float currentAngle = transform.eulerAngles.z;

currentAngle += v *rotateSpeed * Time.deltaTime;

currentAngle = Mathf.Clamp(currentAngle,0f,90f);   //limit value

transform.rotation = Quaternion.Euler(Vector3.forward * currentAngle);

}

}

 


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powercell.cs  (0) 2013.08.26

using UnityEngine;

using System.Collections;


public class StreetLight : MonoBehaviour {


public Light streetLight;

public AudioClip LightSound;

void OnTriggerEnter(Collider hit)  //catch conflict without phishical effet!

{

if(hit.gameObject.tag == "Player")

{

audio.PlayOneShot(LightSound,1.0f);

streetLight.light.enabled = true;

}

}

void OnTriggerExit(Collider hit)  //catch conflict without phishical effet!

{

if(hit.gameObject.tag == "Player")

{

audio.PlayOneShot(LightSound,1.0f);

streetLight.light.enabled = false;

}

}

}


'유니티3D > 예제' 카테고리의 다른 글

Shoot  (0) 2013.09.03
UpDownRotate  (0) 2013.09.03
gamemanagel.cs  (0) 2013.08.26
powercell.cs  (0) 2013.08.26
wall.cs  (0) 2013.08.26

using UnityEngine;

using System.Collections;


public class GameManagel : MonoBehaviour {

public GameObject Monster;

public GameObject Zombie;

public Transform[] point;      //it makes me use other GameObjects. Declare array...

public float CreateTime = 2.0f;

// Use this for initialization

void Start () {

point = GameObject.Find ("SpawnPoint").GetComponentsInChildren<Transform>();     //access SpawnPoint and its childrens

}

// Update is called once per frame

void Update () {

if(Time.time > CreateTime)

{

if(GameObject.FindGameObjectsWithTag("Monster").Length + GameObject.FindGameObjectsWithTag("Zombie").Length <=5)

{

CreateMonster();

CreateTime = Time.time + 2.0f;

}

}

}// end of Update().

void CreateMonster()

{

int idx = Random.Range(1,point.Length);

Instantiate(Monster,point[idx].position,Quaternion.identity);

Instantiate(Zombie,point[idx].position,Quaternion.identity);

//end of CreateMonster().

}


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All Script in ThirdPersonShooingGame  (0) 2013.08.23

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