using UnityEngine; using System.Collections; public class UpDownRotate : MonoBehaviour {
public float rotateSpeed = 60.0f;
// Update is called once per frame void Update () {
float v = Input.GetAxis("Vertical");
float currentAngle = transform.eulerAngles.z;
currentAngle += v *rotateSpeed * Time.deltaTime; currentAngle = Mathf.Clamp(currentAngle,0f,90f); //limit value transform.rotation = Quaternion.Euler(Vector3.forward * currentAngle);
} }
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