using UnityEngine;

using System.Collections;


public class StreetLight : MonoBehaviour {


public Light streetLight;

public AudioClip LightSound;

void OnTriggerEnter(Collider hit)  //catch conflict without phishical effet!

{

if(hit.gameObject.tag == "Player")

{

audio.PlayOneShot(LightSound,1.0f);

streetLight.light.enabled = true;

}

}

void OnTriggerExit(Collider hit)  //catch conflict without phishical effet!

{

if(hit.gameObject.tag == "Player")

{

audio.PlayOneShot(LightSound,1.0f);

streetLight.light.enabled = false;

}

}

}


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