using UnityEngine;
using System.Collections;
public class StreetLight : MonoBehaviour {
public Light streetLight;
public AudioClip LightSound;
void OnTriggerEnter(Collider hit) //catch conflict without phishical effet!
{
if(hit.gameObject.tag == "Player")
{
audio.PlayOneShot(LightSound,1.0f);
streetLight.light.enabled = true;
}
}
void OnTriggerExit(Collider hit) //catch conflict without phishical effet!
{
if(hit.gameObject.tag == "Player")
{
audio.PlayOneShot(LightSound,1.0f);
streetLight.light.enabled = false;
}
}
}
'유니티3D > 예제' 카테고리의 다른 글
Shoot (0) | 2013.09.03 |
---|---|
UpDownRotate (0) | 2013.09.03 |
gamemanagel.cs (0) | 2013.08.26 |
powercell.cs (0) | 2013.08.26 |
wall.cs (0) | 2013.08.26 |