using UnityEngine;

using System.Collections;


public class Wall : MonoBehaviour {

public GameObject BulletSpark;

public AudioClip wallHit;


void OnCollisionEnter(Collision Col)

{

if(Col.transform.tag == "Bullet")

{

audio.clip = wallHit;

audio.Play();

GameObject newSpark = Instantiate(BulletSpark,Col.transform.position,Quaternion.LookRotation(-Col.transform.position))as GameObject//spark position : back -> front

Destroy(newSpark,8.0f);

Destroy(Col.gameObject);

}

}

}


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