using UnityEngine;

using System.Collections;


public class PowerCell : MonoBehaviour {

public float Speed = 3.0f;


// Update is called once per frame

void Update () {

gameObject.transform.Rotate(Vector3.up * Speed * Time.deltaTime);

}

void OnTriggerEnter(Collider col){

if(col.gameObject.tag == "Player")

{

//col.gameObject.GetComponent<scriptName>().CellPickUP();

col.gameObject.SendMessage("CellPickUp");

Destroy(gameObject);

}

}

}


'유니티3D > 예제' 카테고리의 다른 글

StreetLight.cs  (0) 2013.08.26
gamemanagel.cs  (0) 2013.08.26
wall.cs  (0) 2013.08.26
All Script in ThirdPersonShooingGame  (0) 2013.08.23
plane size 동적할당  (0) 2013.08.21

+ Recent posts