using UnityEngine;

using System.Collections;


public class Shoot : MonoBehaviour {

public float Power = 60.0f;

public GameObject ballPrefab;


// Update is called once per frame

void Update () {

if(Input.GetButtonDown("Fire1"))

{

GameObject newBall = (GameObject)Instantiate(ballPrefab,transform.position , Quaternion.identity);  //with gravity and rigidbody

newBall.rigidbody.velocity = transform.rotation * Vector3.right * Power;

}

}

}


 


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