using UnityEngine;

using System.Collections;


public class Bullet : MonoBehaviour {


// Use this for initialization

void Start () {

rigidbody.AddForce(Vector3.forward * 1000.0f);

}

}


'유니티3D > 예제' 카테고리의 다른 글

miniMap  (0) 2013.08.07
PlayerCtrl  (0) 2013.08.06
MyGizmo.cs  (0) 2013.08.06
Spark.cs  (0) 2013.08.06
bulletCtrl  (0) 2013.07.25

+ Recent posts